On the Statistics Bar will have your qualities such as: Passion, IQ, Strength, Appearance and Art but depending on what you choose to do for the day some stats will go up or down, so be careful.A quick note: When you go to the shop you can buy items that will grant you more Stats or better luck with women or have unexpecting things to happen, example: If you do things right, sometimes right before you go to bed a god/goddess will grant you special power that will contribute towards your Statistics Bar or give you better luck with a certain women.
Depending on how you treat them you can end up in bed with them faster (or slower in some cases…..), also when you learn more about them purposely try changing your Stats for the guy they want.
Remember you get ONLY three months to find your woman, but don’t seem like it is rushing you.
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Probably the most serious game ever done with RPG Maker XP, because it's heavily scripted and the graphics are really professional. You are a yakuza member that just recently got released from jail.
You find out that while you were in jail, your homeland was annexed by a feminazi nation and it is your job to form a resistance group to if you lose and strengthening the girl along losing a level. The "Applocale" utility may not work with this game, and you need to run your computer on Japanese.
You can create a classroom with 25 students complete customizable (the male customizations are really poor compared to the female ones) and then see how they react with each other.
It creates some funny and enjoyable scenarios and some sweet 3D hentai scenes; it's actually pretty complex (and over 6gb). A sequel of this game known as Artificial Academy 2 was released on 2014. Artificial Girl 2 and 3 (also called Jinkō Shōjo 2 / 3), are two "3D erotic life simulation games" where you play as a young male on a island full of girls. A not-turn-based RPG hentai game with a good plot and enjoyable kill everything game play.
To encourage the production of more quality AIF games by providing advice from game developers, and by offering constructive criticism that is specifically relevant to AIF. To encourage activity and growth in the AIF community. This is done through reporting on games and events, as well as by helping to organize community-wide activities such as competitions and the Erin Awards.
We aim to generate a constant level of activity so that there aren’t long periods in which people can lose interest in AIF. Click on any heading to sort the list by that heading.
It's widely known that there is a problem with most licensed video games. This is not always the case, though, especially for long established franchises that do not impose any unrealistic release dates tied to another work's release.